Category Archives: Designing Experiences

Conference design strategies that deliver a punch

The Engaging Events Series, #4

In my last post about Meeting Design, I talked about the two fundamental principles for enhancing the impact of any meeting: 

1)  Minimize The Presentation Time, and
2)  Ramp Up The Interactive Time. 

I also promised a sample list of techniques that I’ve seen used or experimented with, that ratchet up the ROI on the time invested by sticking to the guiding value of “Get on, get to the point, and get off!”.  The value of this approach is that attendees can spend less time passively “receiving” information and more time processing it and figuring out what to do with it. As you’re reading, think about other similar approaches you’ve witnessed, because you might be asked to share one yourself when this is over.  

  • TED Talks.  Let’s start with the most famous example of concentrated presentations in a group setting.  I’m told that when TED talks were originated, speakers were asked to expound on a subject of their choosing, with a limit of 6 minutes to get their point across.  The current formula allows for a relatively comfortable 18 minutes, but I’m sure a lot of speakers have been used to getting 45 minutes or more to address the same topic.  In any case, this requires the speaker to get very focused on the underlying message they want to convey and to deliver that message in a compelling manner.  Note that you don’t need the TED folks to come to town in order to use this technique—just find your own experts. (Or show a YouTube video of a TED Talk.)  And keep in mind that what will make a TED-style talk most impactful is if the presentation is followed by an interactive discussion, where audience members are given the opportunity to do their own talking!  That’s what will ensure a connection between the ideas being presented and actually learning and applying them after everyone has gone home.

  • Flash Point.  MPI created this approach for their conferences.  Similar to TED Talks, a series of industry experts get 15 minutes each to present on a relevant, thought-provoking topic, which again requires them to concentrate their message.  Flash Point sessions can last a few hours, with attendees filtering in and out according to their personal interests (and the quality of the performance, of course).

  • Pecha Kucha.  Adrian Segar, author of Conferences That Work, describes this technique as “haiku for presentations – twenty slides automatically advanced, each shown for twenty seconds, while the presenter shares his or her passion about a topic. Because each presentation lasts just 6 minutes and 40 seconds, presenters are challenged to be concise, targeted, and creative—and you can pack eight attendee presentations into an hour-long conference session.”   20 slides, 20 seconds for each slide, then make room for the next topic.  That requires focus…generally a good thing!

  • Learning Lounges.  Jeff Hurt of Velvet Chain Consulting describes this PCMA initiative as “an adult learning playground with a blend of informal and formal learning.  It consists of a variety of 15-minute, interactive education sessions, live webcasting, and self-directed learning groups.  Learning Lounge features at the 2011 Convene Leadership event in Vegas included peer-to-peer discussions, six theaters offering continuous 15-minute TED style presentations, the Social Media Expert Bar, the Supplier Showdown, and the PCMA365 Livestreaming Studio.

  • MPI’s Solution Room.  Used at EMEC in Dusseldorf this year and on the program for MPI-WEC this month, The Solution Room is a 90-minute, attendee-led wrap-up session for enhancing reflection, learning and change action.  Using “unconference” techniques instead of presentations, speakers from previous concurrent sessions are used to facilitate the conversation and answer questions, while attendees help each other determine best practices for their own businesses. It combines self-reflection and coaching by both experts and colleagues sharing similar challenges.

  • Cafe Conversations.  A precursor of The Solution Room, I first saw this approach at MPI’s MeetDifferent in Houston a few years ago as a breakout session option.  A large whiteboard placed just outside of a large conference room listed the table numbers inside and attendees could write whatever topic or current issue they were interested in discussing next to a table number and then go sit down at that table.  As others arrived, they could scan the list of topics on the whiteboard and either join a table of interest, or add their own subject to the list and start their own table.   Before long, there were more than a dozen tables in action–some had such a large group that there were double rings of chairs around a banquet round;  at others only two or three people may have landed.  But in each case, everyone was talking about a topic they had elected to participate in.  And if they found that the discussion was not engaging enough, they had the option to simply stand up and move to another table with an interesting topic.

  • 1-Minute Sound Bites.  Another technique for applying and sharing what’s been learned is simply to  pause every so often (ideally, after every 7-10 minutes of new information presented) during a presentation to allow tables or small groups of participants to take just one minute to exchange ideas about what they found to be most valuable about the ideas just presented.  This is another example of Chunking material so that it will be absorbed, retained, and taken back to work!

  • Mind-Map Tablecloths.  A variation on the 1-Minute Sound Bite is to cover tables with paper tablecloths and provide markers for each table to capture group mind-maps that illustrate concepts or applications that the participants have been discussing.  Participants are given the opportunity to collaborate and literally create a picture of their most compelling ideas.

  • Key Takeaway Feedback Cards.   Before letting everyone scatter, as a presenter I sometimes will ask each attendee to fill out an index card (or it could be part of an evaluation form–as long as it’s not too long!) that will tell me one key takeaway that they will take back to work with them.  If there will be an opportunity for follow-up, I may also ask them to identify one question they still have, or something they would like to know more about now that the session is over. That not only gives me valuable information to work with in the future, but it also provides an opportunity for each person to review and summarize their own thoughts about how they might apply the ideas offered during the session when they get back to their workplace. When it comes down to it, that’s the whole point, right?

Have you seen or used other strategies to deliver a punch to your meetings or conferences?  Feel free to share them in a comment below.


Meeting Design: It’s all about the experience, not the info.

“If it takes a lot of words to say what you have in mind,
give it some more thought.”      – Dennis Roch
 

Lately I’ve been writing about something I call Events 2.0, which is a nod to the term Web 2.0.  By that I mean events that go beyond just a passive TV-style experience and build in not only audience participation, but also make it possible for every participant to contribute to the experience and, ultimately, the value everyone takes with them when they leave.  That can take a lot of forms, depending on the type of event.  But if we’re talking about meetings or conferences, here are two fundamental principles for improving the impact of any meeting: 

1)  Minimize The Presentation Time. Get on, get to the point, and get off!
2)  Ramp Up The Interactive Time.  Spend at least half of the time facilitating interaction among participants, rather than just telling them stuff.

If a one-way information dump is needed, that can be accomplished a lot more efficiently through other means besides meetings.  Send out an e-newsletter.  Record a YouTube video. Distribute an old-fashioned memo.  Include background info in the event program.  Get yourself a bullhorn.  Those are all effective and reliable ways to distribute information to lots of people.


The whole point of bringing people together is to give them the opportunity to experience something that wouldn’t be possible if it wasn’t shared with others, in the physical (or online) environment you’ve created for them.  And ideally, that will include interactions between the participants, whether it’s just swapping ideas, collaborating on a project or sharing a group physical activity–or even better, all three.  It doesn’t matter what scale of meeting we’re talking about: 6 people around a boardroom table or 3,000 people in a general session at the convention center. Same rules apply.

I get some pushback on this when I’m in a position to determine how much time a presenter will be given to show their stuff.  It might be a professional who is used to doing 45-minute stand-ups and I’m asking them to limit their presentation to 10 minutes.  Their first reaction is that they couldn’t possibly cover their topic with any depth; they would only be able to give it “lip service”.  (I’ve learned that lip service, if done well, can actually be pretty powerful.)   I see the same thing with groups of my students preparing presentations of their semester projects and, when I tell the four of them that they will have 12 minutes to present, they sometimes protest with, “We can’t possibly present our whole project in that much time!”   And you know what?  They’re right.  But there’s always enough time to present what’s most important.

The hard part?  Figuring out what the most important points are and finding a way to get them across in a compelling manner.  You might only be able to impress 1 or 2 or maybe 3 significant takeaways on your audience.  But that’s okay…as long as those few lessons will be lasting and useful.  If they only remember, accomplish, or learn how to do one thing when your time together is over, what do you want it to be?  If you’re not clear on that, you’re probably not designing the experience for maximum impact and ROI, or Return On Involvement

Of course, there are a lot of people working or experimenting with creative approaches to these challenges, and some of them have actually been doing it for a long time.  Next time out, I’ll give you a great list of examples of event techniques that are getting better and better at this.  In the meantime, make sure you’re getting right  to the point!  Your attendees—or better yet, “participants”—will thank you for it.  (And they’ll also get a lot more out of it.)


Events 2.0: The 4 Secrets of Fully Engaging Your Attendees

Yes–I’m going to share some secrets with you!  So remember, this is all just between me and you and your colleagues, Twitter followers, LinkedIn connections, Facebook friends/fans, kids, neighbors and anyone else you feel like chatting up.  Of course then it won’t be much of a secret, but that’s okay with me.  The more, the merrier!

But let’s start with a question: What is it that makes great live events better than just getting the same content some other way?  Think of some examples–like the difference between a truly memorable dining experience and the thought of just having the meal delivered to your home or hotel room. Or watching a DVD of a music festival compared to actually being in the middle of it all.  Or reading the minutes of a business meeting vs. participating in it.  How about watching a well-produced YouTube video of a keynote speaker instead of being there?  (Hmm…I bet that last one was not so obvious. But you get my point.) Why do I suggest that the last example is the weakest?  Don’t get me wrong, there are plenty of dynamic and inspiring keynote speakers out there.  But the question is: what do you really get out of the experience of attending an event that can’t be substituted with some kind of copy? 

For some reason, this reminds me of that term “Web 2.0”.  Now, for those of you who haven’t been indoctrinated to this terminology yet, Web 2.0 refers to the second “version” of what we call the Internet.  If you’re old enough to remember as far back as the Clinton presidency (yes, that includes you, Millenials), Web 1.0 was pretty much a new form of one-way information distribution.  When you visited someone’s webpage, you could read whatever information they had prepared for you, sort of like an online brochure.  Heck—they even had photos and stuff.  But it was pretty much a static experience; you viewed it and moved on.  There is still tons of Web 1.0 content out there, and it’s not likely to go away. It’s flexible, convenient and it definitely serves a purpose.

Not too many years later, Web 2.0 took things to a different level: now, instead of being limited to whatever the webmaster of each site puts on display for you, much of what you see on the Internet is “user-generated” content—and the “users” are us.  Pretty big paradigm shift, actually.  Easiest example?  Facebook. Think about how much of what you see on Facebook has been created by Mark Zuckerberg and the massive staff down at FB Headquarters.  Other than the ads on the sidebar, the correct answer is “very little”.  It’s just a shell created in order to allow people to share their knowledge and creative ideas.  By definition, every social media tool does pretty much the same thing.

So what is Events 2.0?  Same idea, basically.  Any time you go to an event and just sit there and take it in, you’re in Event 1.0 mode. Nothing wrong with that necessarily; you can still enjoy and maybe learn a few things from it.  But take it up to V2.0 and now the participants are not only involved, they’re actually contributing much of the content.  And that’s engaging—just as much as going to that amazing restaurant or contributing your ideas and solutions at a business conference.  But like Facebook, someone has to design the structure of the event so that it will get people engaged in the first place. And that’s where the secrets come in!

It doesn’t matter whether you’re a sponsor trying to build relationships with your target clientele, or a corporate trainer bent on raising the skill level of your employees, or an activist trying to inspire people to your cause.  To fully-engage your audience, you’ll need to build these four components into the experience you provide:
   

  1. THE HOOK. To get people engaged, first you need something that initially attracts their attention and draws them in.  This doesn’t just distract them; it also gets them into a receptive state by shifting their attention, so they can leave behind whatever else they were focused on before.  A slightly goofy (but effective) version of this: Flash Mobs.  Take a look at the example below and see what I mean. Notice how the “attendees” respond towards the end.
     
  2. CONTENT RULES!  Of course, you need to present something that’s relevant or otherwise fascinating to this particular audience; otherwise, their attention will quickly move on.  Ideally you’ll have something that answers a question, need or opportunity they have or–even better–introduces them to one they didn’t know they had.  In any case, none of these secrets apply if you don’t have something that will be of significant value to your audience.  So plan on spending a big chunk of your time on this one. Otherwise, none of this matters.
     
  3. DESIGN FOR INTERACTION.  This is really the Events 2.0 part. Getting someone’s attention and delivering fresh content is just getting started: you also want to create an experience where everyone needs to participate on some level, whether it’s physically, intellectually, emotionally, or all three.  That’s the main thing that interactive events can provide that can’t be substituted by one-way communication.  Put people in a situation they’ve never been in before.  Provide the opportunity to experience and respond to something new and learn from not only the “expert” presenters, but from each other. This is the power of bringing people together. In the end, engaging experiences usually leave us changed in some way, but it doesn’t happen by itself–you need to create the context.  And remember that in many cases, your presenters will not have the skills and experience to create this, so you may have to help (or get help). 
     
  4. CLOSE THE DEAL.  Here’s the Big Finish: it’s not enough to get people thinking.  In order to convert the event experience into useful take-aways, it’s critical to build in time for participants to individually process, reflect on and plan how they might use these new ideas and experiences.  This is the real work, but it’s the part that will lead to concrete results.  People need some time to think on their own, but it can help to provide the opportunity for discussion, collaboration or even hands-on group activity. We know enough about how our brains function to expect that, without this step, most of what we’ve encountered during the event will dissipate fairly quickly.  This is also the time for committing people to action, to ensure that the event has a lasting impact.

If any of these steps is missing from the design of your experience, you’re probably stuck back in the time of Events 1.0.  And I would bet that your event is not getting the impact it could, or should. 

In future posts, I’ll be expanding and providing specific examples of how people are really applying these principles to take their events up a notch and you’ll have the opportunity to share your own stories and secrets.  For now, feel free to leave a comment about anything that this post brought to mind!